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Ruger LCR

With the little free time I had during college. I wanted to revisit the past Ruger LCR I made last year and develop my high-poly and texturing skills. For the highpoly, I utilized ZBrush and a little bit of Blender 3D's sub-d. The baking and texturing were done all in Substance Painter.

I'd like to thank those at Daniel Kenton's discord server, Tariq Deane, and Lukas for providing amazing feedback.
The total triangle count is 16,500 tris.